|
Type | Trap |
Protocol | Network |
Team | Admin |
Rarity | ★★★☆☆ |
Card No. | 0185 |
Generation | Strategy beyond the Firewall |
|
-PayDay
(onDefense): Draw cards from your queue until a Barrier or Core appears. Use this card to defend the attacked Barrier
If the Exploit was successful, the attacked card is captured. In either case, the card drawn is placed in the archive
You can keep all other cards in your buffer
BoostDefense
(onDefense): Any devense is increased by +3 points
Key Behavior:
- Enables mass drawing from your queue, depending on how deep the first defense card lies.
- Can be used as a risky but powerful draw engine, especially in decks with high Barrier density.
- Helps accelerate toward Sudden Death when strategic — a fast-emptying deck can end the game on your terms
- Use
PayDay
when you need a sudden influx of cards — whether for Function costs or to fill your buffer
- In decks with less Barriers, the odds of drawing several cards are high before revealing a Barrier card
Blue_Hat
shines when paired with effects that benefit from a full buffer or punish an empty queue
- Can help you intentionally rush into Sudden Death, especially if you're leading in Denylist captures
A Blue_Hat gets paid for playing the system
The more you dig, the more you earn — until the vault’s empty
Blue Hats
are external security testers — often contracted or invited to uncover system weaknesses
Unlike White Hats
, they’re typically not part of the internal security team and often expect a reward for their findings
They operate in a legal gray area, balancing between freelance security and bounty hunting
- Often simulate real-world threats more realistically than internal testers
- Their compensation-based motivation matches the idea of high draw potential with some risk
- Represent a flexible, unpredictable, but valuable resource for system defense
- Participate in bug bounty programs
- Use common exploit kits, but test them responsibly
- Their impact scales based on how deep they go
- The name PayDay references the "reward" moment after a deep queue dive
- This is one of the Trap cards that can be used for resource gain instead of punishment
- Designed as a tempo-shifter — it can backfire slightly, but pays off in most well-built decks
- Hidden synergy with deck-out mechanics gives Admins more control over game pacing